George Goldstein

Specialty priest of Callarduran Smoothands, Svirfneblin Drow Hunter down on her luck

Description:

Name

Georgie Goldstein

Ht

2’5

Level

9,8,10

Home

Kókkos Crack

Skin

More gray thn brown

Align

CG

Social

Martial

Class

Speciality Priest, Ranger, Illusionist

Wt

42lbs

Eyes

Dark grey

Hair

Brown, thin

God

Callarduran Smoothhands

Age

73

Race

svirfneblin

 

STR

14

DEX

16

CON

15

INT

14

WIS

20

CHA

11

To Hit

0

React Adj

1

HP Bonus

+1

# Langs

4

Mental Def

+4

Max Hench

4

Dam Adj

0

Missile Adj

1

Sys Shock

90%

Max Spell

7th

Bonus Spell

2nd, 4th

Loyal Base

0

Wt Allow

55

Def Adj

-2

Ressurect

94%

Learn Spell

60%

Spell Fail

0

React Adj

0

Max Press

170

 

 

Poison Save

0

Spell/Level

9

Spell immunity

Forget, hold person, ray of enfeeblement, scare, fear

Open Doors

8

 

 

Regen

0

Spell Imune

-

BBLG

7%

 

 

 

 

 

 

 

 

 

 

Movement: Unencumbered

6

 

Paralysation or Poison

2

 

Base AC+

-12

 

46 HP

 

­

Light Enc

56-85

5

 

Rod, Staff or Wand

2

 

Moderate Enc

86-115

3

 

Petrification or Polymorph

2

 

Surprised*

-10

-2 AC after first attack, -2 Saving throws vs. directed attacks; Ring -3. -1 vs poison

55% magic resistance

* Roll d10, 1=surprised.

Base THACO: 13

Heavy Enc

116-145

2

 

Breath Weapon

9

 

Shieldless

-12

 

Severe Enc

146-170

1

 

Spells

7

 

Rear

-10

 

Slots

Weapon Profs

Wt

Sz

Ty

Sp

S-M

L

THAC0

#

Range

Initiative

Attacks

4

Dagger GM

1

S

P

2

1d4 +3

1d3 +3

9

1

-

D10 +1

4/1 CRIT19

-

Dagger of Throwing

1

S

P

0

1d6 +6

1d4 +6

6

3

10/20/30

D10

4/1 crit 19

-

DoT – Melee

1

S

P

0

1d6 +6

1d4 +6

6

-

-

D10

2/1 crit 19

3

Warhammer M

6

M

B

4

1d4+4

1d4 +3

9

-

-

D10+3

2/1

-

Hammer of Throwing

6

M

B

0

1d4 +7

1d4 +6

8

1

60/120/180

D10

1

-

HoT – Melee

6

M

B

0

1d4 +7

1d4 +6

8

-

-

D10

2/1

0

Throwing Dagger

1

S

P

2

1d4

1d3

12

2

10/20/30

D10 +1

1

1

Hand Crossbow:quarrel

3

S

P

5

1d3

1d2

12

1

20/40/60

D10 +4

1

2

Short Blades

 

2

+Single Weapon Style

+2 AC when fighting with one hand free.

1

Two-Hander Style

Weapon speed -3.

2

Martial Arts *

+1 attack, damage + martial arts table.

THACO – roll = AC hit

Slots

Proficiency

Stat

Mod

Score

 

Slots

Proficiency

Stat

Mod

Score

2

Blind Fighting

-

-

-

 

1

Veterinary Healing

WIS

-3

17

1

Camouflage

WIS

0

20

 

1

Ancient History: Underdark

INT

-1

13

1

Diplomacy

WIS

-1

19

 

1

Set Snares

DEX

-1

15

1

Direction Sense

WIS

+1

21

 

3

Alchemy: Antidotes

INT

-1

13

1

Distance Sense

WIS

0

20

 

2

Inquisitor: Callarduran

WIS

0

20

3

Endurance

CON

+1

16

 

1

Burial Customs: Callarduran/Svirfs

INT

0

14

1

Fire Building

WIS

-1

19

 

1

Time Sense

WIS

-2

18

2

Fishing

WIS

0

20

 

-

Survival, Underdark

INT

0

14

2

Gem Cutting

DEX

-2

14

 

1

Navigation, Underground

INT

0

14

2

Healing

WIS

-2

18

 

1

Spelunking

INT

-2

12

2

Herbalism

INT

-2

12

 

 

 

 

 

 

1

Hunting

WIS

-1

19

 

 

 

 

 

 

 

Lang: Svirfneblin

INT

0

14

 

 

 

 

 

 

 

Lang: Undercommon

INT

0

14

 

 

 

 

 

 

2

Langs: Common, Drow

INT

0

14

 

 

 

 

 

 

2

Mining

WIS

-3

17

 

 

 

 

 

 

2

Read/Write (Common, Gnome)

INT

+1

15

 

 

 

 

 

 

1

Religion

WIS

0

20

 

 

 

 

 

 

1

Riding (land)

WIS

+3

23

 

 

 

 

 

 

4

Stonemasonry

STR

+1

15

 

 

 

 

 

 

-

Tracking

WIS

0

20

 

 

 

 

 

 

1

Trouble Sense

WIS

0

20

 

 

 

 

 

 

3

Tumbling

DEX

+2

18

 

 

 

 

 

 

Blood Abilities (30)

Racial Abilities

Class Abilities

Brenna: Unreadable Thoughts (3)

120ft Invravision (Thermal); Can speak with creatures from elmnt earth.

Spheres: All, Charm, Combat*, Creation, Divintation*, Elemental, Healing, Necromantic*, Protection, Wards. *minor access.

Plant, Animal

Brenna:Travel (9)

Detect underground features: Determine slope, 1-5 on a d6

Brenna:Heightened Ability (3)

Determine depth 1-4 on a d6; Direction 1-3 on a d6;

Basaia: Healing (9)

Detect unsafe stonework, 1-7 on a d10 (anywhere).

+2 saves vs. Drow spells.

Masela: Divine Wrath (6)

Magic resistance base 20, +5% per level >3rd.

5% chance/lvl summon 16HD earth elmnt for 6 turns.

 

Svirfneblin empathy: Can talk with any svirf within 80ft, silently.

Turn undead at -4 levels, LL13, HDd6.

 

Summon an elemental once per day. Table in mc3 page 57.

Move Silently: 62% Hide in Shadows: 49%

 

Exude Nondetection 24/7. Cast Blindness, Blur and Change Self 1/day.

2 weapon fighting.

 

Weaponsmith prof. Can make stun darts, acid darts and gas caltrops.

‘Animal Friend’ save vs. rods or reaction is +1 to me.

 

Base AC 2, -1 per level above 3rd. Only surprised if roll a 1 on d10.

Enemy: Drow (+4 attack, -4 encounter)

Gear

Spellbook x4

Censer

Bucknards Everfull Purse (SP, EP, GP)

Head: Necklace of Prayer Beads : 3 Beads of Curing, 1 Bead of Atonement, and 1 Bead of Summons

Holy Symbol

200yd Bandages

Daggers +3 of Throwing (x3)

Cold weather Clock

Tourniquets x5

Deck of Illusions

L Arm: Ring of Protection +3

Outfits x2

Walking stick

Hammer +3, Svirfneblin Thrower (Variant item, Double damage to all opponents, Triple Damage vs Drow.)

R Arm: Reglars Gloves of Freedom

Hard high boots w/ dagger sheathes

Belt with 4 pouches (2 large, 2 small)

Body:Species Enemy Medallion

Dagger x2

Sewing Kit

Heward’s Handy Haversack

Back: Cloak of Displacement

Aurora’s climbing kit

 

Periapt of Proof against Poison (+4)

L Leg:

Tinderbox

 

Rod of Resurrection (-9)

R Leg:

1 Gallon waterskin x3

 

Wand of Earth and Stone

Feet:

Mess kit

 

 

 

Bio:

George Goldstein

The coils of the World Serpent JayJay stacewa