The coils of the World Serpent
Party Loot Page Updated 12th October 2014
ARC 2: The Story So Far
Mourn has finally been rescued and reunited with his lady love, Joy’Celyn. The joy of the reunion however, was ameliorated a little by the loss of the Irda Loremistress, Ameara. Her loss affected the group deep down, and not even the rescue of the short greyskinned gnome ‘George’ could lighten the sombre mood as the party prepared a funeral.
Having been seperated for so long, and before anything else could happen, Joy’Celyn and Mourn were married the next day. During the Ceremony, no one noticed a cloaked figure enter, and it assumed a nondescript form as it started to wander around the gathered friends, with a box, asking them for “wishes”… Several of the attendees, including Mourn himself, made wishes for the future, As can be expected with a malevolent force interfering in the wedding… the wishes did not go according to plan.
The Wishes and their effects can be found [ Here ].
A Letter For The Party (Those That Can Read Common Anyway) From Mauran
The World Serpent…
Jörmungandr
A Mythical creature that straddles many worlds, weaved amongst the roots of great Yggdrasil.
This campaign will seek to live up to this creatures concept, linking all game worlds, all settings and all creatures from all available 2nd Edition Advanced Dungeons and Dragons Campaign Settings.
A unified world, where Al Qadim, Birthright, Dragonlance, the Forgotten Realms, and Greyhawk, exist, side by side.
Through the Magic of the legendary Jörmungandr Gates, the worlds of Dark Sun, even Planescape, Spelljammer, and the Historical settings; Celts, Greeks, Romans, and Vikings are also accessible. It is even rumoured that a rare few can unlock even more from these artifacts of a bygone age. But thats just stories, right?
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There will also be ‘House Rules’ in the Wiki. Jim and JJ will be making some alterations to the basic system for purposes of game balance and enjoyment. And of course, to allow these diverse settings to merge and interact properly.
For Character Creation, see {Here}
Party
Jodie – Sir Alaric Alexander, Knight of Solamnia, from Ansalon
Paul – ‘Vilo’, Kender Shadowwalker, from Ansalon
(Vilo’s Private Introduction Can Be Found Here)
Simon – Vir, Wild Mage, with gaps in his memory
Rob – Nahuel, Rakasta Wizard, from the Wild Coast, Faerûn
(The Rakasta’s Private Introduction Can Be Found Here)
Stacey – ‘George’, Svirfneblin Fighter/Illusionist/Specialty Priest of Callarduran Smoothands. Hunter of Drow.
Tabby – Azelia, Aasimar Ranger, Daughter of Wolves, from ?
JJ – Mourn Jhalavar, Drow Escapee. Master of Disguise, from Ashen-Shugar, Faerûn
Grandson of Rizzen Jhalavar, Hero of the Nalarung Elves of Angostin
Current Identity: Martin Jale Evar, Knight of the Scorpion, from the Great Rift, Faerun.
(Mourn’s Private Introduction Can Be Found Here)
(And His Journal Can Be Found Here)
Jim – Cadoras, Elven War Wizard, from distant Oerth
The coils of the World Serpent Comments
Social status from Tales of the lance right?
A dagger, for example is pretty dangerous to a Human or a halfling (d4), but to a horse its a scratch (d3)
Some weapons have a larger “blade” (or equivalent) area. This means if they hit something larger than normal sized, more of them can cause damage, thus a larger damage dice. Conversely, some weapons have a smaller surface area, and while dangerous to a human, are a needle mark to a dragon.
And it’s pretty much assumed (depending on character background and rarity of the race you are talking about) about knowledge of other races. Generic “Elves” not a problem. “Wood Elves” slightly less common. “The Wood Elves of Boreham Wood”, you’d pretty much have top be a local, and have dealings with them.
Also, why do the weapons cause more damage to Large targets than to Small/medium targets?
Another little question, under what proficiency would knowledge of specific races kingdom locations be under? Or are we assumed to have some rudimentary knowledge of these things (ie the characters are not american)
This is mainly a Jim to Answer question. Though having said that, I’d be inclined to say “no” on taking the same power multiple times on the same bloodline. Multiple Bloodlines however, would give different derivations.
I took my strength heightened ability power a bunch of times. Which is why I’m so MIGHTY.
Quick question gents, can you take the bloodlines heightened ability multiple times, or is it a one shot deal? I just realised enhanced sense does nothing for me as I’m an elf, and I took alertness!
Kelendrion the Wolf Heart, Kagonesti Ranger. The next step in our so far Human-less party LOL Just Stace to go now.
Hey JJ.
Simon is playing a Arvariel Bladesinger
Paul has gone for a Kender Shadowalker
Jodie has opted for a Minotaur Fighter/Priest of Kiri-Jolith (which is pretty normal for her)
Rob has chosen a Tiefling Mage who is basically a Rakshana in appearance.
We have just Social Status, Spells, Proficiencies, saving throws and equipment to do.